Home My Work Contact
Game Art
Tiamet Theorem Online - On a tight deadline I built 10 buildings in 10 days, including interiors, in addition to work on characters, equipment, weapons, and environment props over a month's time. Here are a few samples of that work. I will post realtime screenshots once the game is released.



Other Projects -




Bullet Physics Contest 2007 - 1st place game contest entry. This is a realtime simulation created entirely within 2 day's time. The theme was Rube Goldberg. Click on the heading for the results page.

youTube version (4mb)
hi-res divx version (12.7mb)

Realtime Screenshots
Renders



Python Scripting - While not a hardcore programming enthusiast, my understanding has helped in team projects where I've worked closely with programmers. This is one of my more complete scripting examples, simulating the interaction system from the Lucas Arts series Secret of Monkey Island. The exe can be played stand alone or also in Blender 2.25(and only this version). Blender games can have very mixed results on different systems, so I've also captured a video of me playing through with everything working the way it should.

ApeLake.zip (exe) (2.6mb)
Playthrough Video (divx avi) (12.8mb)



Game Art
Website Design
Tutorials


Lee Salvemini
Blender.org
© Chris Plush. Page best viewed in a dark room sipping tea. Hosted by Zero One.