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Yo Frankie! (2008) - I was the Lead Game Designer, Level Designer, Modeler and Texture Artist. I worked on lighting, shading, special fx, animation, and game logic as well, and was in charge of art direction. Our team worked from Amsterdam for the project duration of 6 months. The final, completely open source product was delivered using blender and its internal game engine, after hitting too many impasses using the crystal space engine.
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